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Teaching the MCU as Young Adult Literature by Morgan Shiver

8/20/2025

 
We have been on a bit of a hiatus. I took time off accompany my wife on the Camino de Santiago. Spain is wonderful. When you slow down the pace of your life, things move to the bottom of the "must do to do list."

​We are back this week with a new post by Morgan Shiver.

Meet our Guest Contributor: Morgan Shiver

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​Morgan Shiver is a PhD candidate in children’s literature at Western Michigan University, where she will graduate in Spring 2026. At WMU, she teaches a variety of children’s lit, YA lit, and writing courses in the English department along with teaching honors 11/12 English for the Academically Talented Youth Program. Her dissertation focuses on elderly representations and intergenerational relationships in children’s literature. Other research interests include teaching children’s/YA texts in the college classroom, teacher education, and children’s media and adaptation. When she’s not hunched over her dissertation, she’s most likely playing pickle ball, baking, or taking long walks with her five-year-old shih tzu mix, Gus.

Teaching the MCU as Young Adult Literature ​

Did you know that Iron Man was chosen as the focal character for the Marvel Cinematic Universe (MCU) because of feedback from a test group of children? Or that nearly 50% of audience members for Marvel’s highest-ever grossing film, Avengers: Endgame, were under the age of 25?
Although the majority of Marvel’s characters are adults, young people make up most of the MCU’s audience and influence many of the franchise’s creative and business decisions. From the comics that started the brand through its present-day blockbuster films, Marvel’s stories cater to a young adult audience. This, in my opinion, opens room for the films of the MCU to be considered young adult literature (YAL). Considering films as literature has ample educational value for both students and teachers, a fact that NCTE has repeatedly explored and organizations like Teach with Movies have long advocated for. In being considered YAL, the MCU films can provide insights into the young adult experience and audience. Over a year ago, as I recognized Marvel’s connection to young adults, I wondered: If we approach Marvel movies as YAL, what can we learn about how young people both influence and are influenced by popular culture? This was the premise of my college-level Youth Literature and Culture course, which I decided to focus on the MCU’s most popular era, from Iron Man (2008) to Avengers: Endgame (2019). 
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​Below, I detail some of the methods, projects, and activities my students and I utilized as we approached the MCU films as YAL. Considering the films as works of literature, my students refined and developed the same critical thinking and analysis skills required in any literature class, but, by specifically focusing on the films as YAL, they were also able to inquire about how popular culture and stories construct and engage with what it means to be a young adult. 

Critical Thinking and Analysis Skills

​Because we were approaching the Marvel films as literature, my students were able to practice close reading skills as we made our way through the semester. We began by identifying common themes and discussing character development. These conversations led us to more advanced analysis, recognizing things like symbols and allegories within the MCU’s stories. In our discussion of the film Avengers: Infinity War (2018), for example, students had an extended conversation about how mega-villain Thanos’ switch blade, which he gives to his adopted daughter Gamora, serves as a representation of toxic relationships and a physical symbol of the cycle of abuse. My students, many of whom readily admitted they didn’t think of films as literature at the start of the semester, were able to have advanced-level critical conversations about the stories we encountered in the MCU. I found that discussions with this group of students, who represented a wide range of majors that were taking the class for general education credit, could rival discussions I’ve had with English majors in upper-level literature courses. 
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The use of films in literature classrooms is also an excellent way to develop students’ visual literacy skills, something that educator Diana Minor establishes as critical for students in the 21st century, explaining that the analysis of visual messages “encourages student reflection, analysis, and evaluative thinking skills.” As we approached the MCU films critically, students naturally connected some of the literary elements we discussed to visual details on screen. When the Avengers begin to clash amongst themselves in the first Avengers film, there is a scene where, as the heroes argue, the camera begins to tilt until the Avengers appear upside down. In class, I brought my students’ attention to this scene, and we discussed how the camera angles and movement enhanced the tone of story. Later, when we watched Black Panther (2018), there is a shot in the film when Eric Killmonger, the films’ antagonist, assumes the throne of Wakanda. As he enters the throne room, the camera shot starts completely upside down, rotating 180 degrees before he takes his seat. This time, I didn’t have to point out the visual details in the scene, and my students readily connected the images in this moment to some of the larger themes and conflicts in the film. As my students honed more traditional close-reading skills while watching the Marvel movies, they also developed their visual literacy. 
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With each film we watched, we took the time to consider how the story characterized or engaged with the concept of youth, as we would with any YAL. Interestingly, these conversations led to my students noticing a pattern of parallels between MCU heroes and the typical YA protagonist. Although many of the MCU’s heroes are adults, they tend to have teen-like interests and characteristics. Loki and Thor struggle with their brotherly dynamic; Tony Stark is often reprimanded for being impulsive or not thinking through the consequences of his actions; Hulk struggles to manage his anger. Nearly all of the heroes grapple with questions of identity and responsibility, calling back to the question that Roberta Seelinger Trites identifies as being at the center of young adult literature: “Do I dare disturb the universe?” Not to mention, all of the heroes are singled out as “chosen ones” and take it upon themselves to save the world, a trope that is much more prominent in YAL than adult literature (Harry Potter, Katniss Everdeen, Percy Jackson, Zélie Adebola, the list goes on...). The correlations between the MCU and the young adult genre make a strong case for not just considering Marvel films as literature, but as YAL, specifically. 

The Superhero’s Journey

As modern-day epics, Marvel films lend themselves especially well to investigations of narrative forms and devices that stem from canonical works like The Odyssey or Beowulf. The patterns that we’ve come to recognize from these classic tales are ones that are often replicated in the YA genre today and can equally be applied to the heroes of the MCU. For example, at the end of the semester, I asked my students to consider how Campbell’s Hero’s Journey framework applied to Captain America and Iron Man’s character arcs over all of the movies we’d watched that semester. Purposefully, I centered our assigned watchlist on these two characters, beginning with their origins in Iron Man (2008) and Captain America: The First Avenger (2011) and ending with (spoiler!) Iron Man’s death and Captain America’s effective retirement in Avenger’s Endgame. 
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First, I gave a mini lecture on the formal stages of the Hero’s Journey (here is a helpful video that works well to break down the stages). Then, in small groups, students attributed specific moments from Iron Man and Captain America’s narratives to the different stages of Campbell’s Hero’s Journey. Students identified the two heroes’ mentors: Yinsin, a scientist held captive in Afghanistan for Iron Man, and Dr. Erskine, also a scientist, for Captain America. Captain America’s selection to receive super serum and Iron Man’s escape from captivity were identified as the heroes’ calls to action. Thanos, the ultimate villain, was chosen as the heroes’ supreme ordeal. This activity has the potential to be done with a single film––they all have fairly conclusive arcs––but, armed with the ten films we’d watched over the course of the semester, students had plenty of content to draw from as they used Campbell’s framework. 
After each group of students had effectively mapped out their Hero’s Journey, I asked my students to make an amendment to their lists: add one extra stage to Campbell’s framework to make this a Superhero’s Journey. Groups added things like “inspiring death” (both heroes’ initial mentors die, something that changes and motivates the men) and “choosing service over love” (both heroes make sacrifices in personal relationships as they become heroes) to their lists. By applying and then amending Campbell’s framework, students not only engaged with a long-standing formal narrative device, but they also took their critical thinking one step further by reflecting on the films they’d watched and considering how the classic Hero’s Journey might have evolved in contemporary superhero tales. 

Real-World Connections

Because of Marvel films’ massive popularity, my students and I were able to take a deep dive into the franchise’s connections to the real-world. With our focus on YAL, we specifically investigated how the films, as a part of a bigger brand, target and engage with young people. To guide students along this line of inquiry, I created small projects called Exploration Activities that focused on the different ways that Marvel engages with young people in the real world. These projects allowed students to independently investigate the MCU’s marketing, messaging, and merchandising and collaboratively consider what these different facets of the franchise revealed about the way that Marvel understands young fans. 
As a class, we compiled everyone’s completed Exploration Activities and treated them as a case study of how the Marvel brand interacts with young consumers. Quickly, students noticed trends related to gender and race: Marvel seemed to explicitly target boys unless a female superhero was being featured, and many of the children/young adults featured on packaging were white, unless the merchandise was related to a franchise with a predominantly minority cast, like Black Panther. Soon, students began to consider what their findings revealed about the way young adults are perceived as consumers. Merchandise targeted toward young children––toys, coloring books, stuffed animals––supported imaginative play and creativity. For young kids, the merchandise was a source of inspiration for fun in their everyday lives. The merchandise that targeted young adults––hats, t-shirts, decor, and collectibles––functioned as ways for fans to express their interest in the brand. Compared to the merchandise intended for children, the young adult merchandise was more of a representation of a person’s identity than a vehicle for play and imagination. Insights about the differences in merchandise that correlated with these two age groups revealed a narrative about “growing up” that suggests adolescence marks a shift from imaginative engagement to identity performance. This is a belief often played out in the YA genre, as teens begin to form their independent identities and shed some of their childlike playfulness.  
For one of the Exploration Activities, students visited a local store to find a piece of Marvel merchandise that was targeting children or young adults. Once they’d located their merchandise, they took photos and made notes about the way the merchandise was presented, paying attention to details like shelf location, packaging, and presentation. Then, they wrote a short report about their piece of merchandise, speculating about what kind of messaging the merchandise was communicating, how it related to the larger Marvel brand, and how it actively appealed to child and young adult consumers. 
Making these real-world connections outside of the films themselves allowed my students to seriously consider how the Marvel brand, much like YA literature, participates in shaping and reflecting dominant ideas about what it means to be a young adult. In particular, completing the merchandise project made students more aware of how cultural narratives inform every aspect of our lives, from the fictional stories we enjoy to the merchandise that goes along with them.

Student Impact

I know it is a rare opportunity as an English instructor to teach a class centered entirely on films, especially one focused on a singular, popular entity such as the MCU, but I hope my experience serves as an example of how well films can work in a literary context. By treating the Marvel films as YAL, my students and I were able to engage in a level of critical thinking and inquiry that I believe is on par with that of a traditional literature course. To close, I’ve included a few comments from end-of-semester reflections written by my students, who seem to agree that films are a worthwhile inclusion in a literature classroom: 
  • “In terms of how this class will impact me in the future, this has increased my interest in the MCU, but I’ve also heightened my ability to notice imagery and analyze scenes on the first pass through”
  • “Another aspect of the class I really gained a lot from was learning how to pick apart major ideologies in a film. I enjoyed picking apart the films and finding a deeper meaning in them.”
  • “Going forward, I think I will view children’s media more critically and consider things that I would’ve never noticed prior to this class.”
  • “This class helped me reconnect with the love of English and the world of analysis”
  • “As a future teacher this class opened up my perspective to other worlds of literature. I have spent so much time trying to convince people to love reading, and didn't realize that we can get the same degree of depth in media that is more popular and digestible for young people.”

References

Minor, Diana. (2021, Jan. 17). Visual literacy is critical for 21st century learners. NCTE, https://ncte.org/blog/2021/01/visual-literacy-critical-21st-century-learners/
 
Trites, R. S. (2000). Disturbing the universe: power and repression in adolescent literature. University of Iowa Press.
 
Using film as a tool in the classroom. (2017, May 14). NCTE, https://ncte.org/blog/2017/05/using-movies-improve-visual-literacy/

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    Dr. Steve Bickmore
    ​Creator and Curator

    Dr. Bickmore is a Professor of English Education at UNLV. He is a scholar of Young Adult Literature and past editor of The ALAN Review and a past president of ALAN. He is a available for speaking engagements at schools, conferences, book festivals, and parent organizations. More information can be found on the Contact page and the About page.
    Dr. Gretchen Rumohr
    Co-Curator
    Gretchen Rumohr is a professor of English and writing program administrator at Aquinas College, where she teaches writing and language arts methods.   She is also a Co-Director of the UNLV Summit on the Research and Teaching of Young Adult Literature. She lives with her four girls and a five-pound Yorkshire Terrier in west Michigan.

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    Meet
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    Evangile is a native of Kigali, Rwanda. He is a college student that Steve meet while working in Rwanda as a missionary. In fact, Evangile was one of the first people who translated his English into Kinyarwanda. 

    Steve recruited him to help promote Dr. Bickmore's YA Wednesday on Facebook, Twitter, and other social media while Steve is doing his mission work. 

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    You will notice that while he speaks fluent English, it often does look like an "American" version of English. That is because it isn't. His English is heavily influence by British English and different versions of Eastern and Central African English that is prominent in his home country of Rwanda.

    Welcome Evangile into the YA Wednesday community as he learns about Young Adult Literature and all of the wild slang of American English vs the slang and language of the English he has mastered in his beautiful country of Rwanda.  

    While in Rwanda, Steve has learned that it is a poor English speaker who can only master one dialect and/or set of idioms in this complicated language.

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